Note that you're asking specifically about modeling, not rigging and not creating textures. Also, "basic 3D humanoid" is what, specifically? You see, speaking in generalities when discussing media production is akin to asking "how long is a piece of rope?"

Each & every software has its own advantages 
                                    If your interests are surface modelling e.g.- To design surface of cars etc. the obviously Solid Works is really great but Inventor in a software with high reliability for all sorts of tasks .The dynamic stimulation module is really great in Inventor .The flexibility in catia is less compared to Solid Works & Inventor. Catia is more suited for Solid Modelling .Inventor although being very reliable & flexible because of its great modules it contains bcoz every industry has its own requirements. Some tasks easily possible in Catia may be difficult to design in Solid Works & Inventor ,same applies to the reverse case.

I'm not trying to be harsh, but to get any reasonable estimate worth basing a decision you need to be specific about the expected result. One experienced 3D artist will give you a fantastic looking but dense 5M polygon character, while another will give you a carefully edge looped and lightweight geometry. The time required for either vary widely. Are you including clothing in your expected results? Did you mean to include rigging for animation and textures too? Oh yeah, sharers: did you want the hair to, um, look like real hair? How's about the fabric of the clothing, should that look realistic? How realistic? Then there's the expected environment for delivery, as in compatible with this or that software or engine or even hardware where the character will be used, as well as many, many other factors.
This project is made

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